Hermit is the second boss of the Invasion campaign. It is one of the most unorthodox, as it can be rotated by the forces undergone when bullets hit or are fired from it. The blocks that adorn some of its body drop dangerous orbs that fly to the position you move towards, letting them hit you more easily.
Appearance
Personality and Traits
Battle
Form 1
Form 2
Form 3
Nightmare Mode
Statistics
Medal Times
Easy/Normal
Nightmare
Bronze
8:20
9:40
Silver
6:30
7:00
Gold
4:20
5:00
Powerups
Each Circle-Stamp Curse: 3 Damage
Form 1
Shooing Bribe: 3 Barrage/Shield
Right-Angle Beam Curse: 4 Damage
3 Inner Side Guns*: 4 Damage/Shield
2 Corner Shell Guns: 2 Barrage/Shield
Core: 6 Blink/Shield
Form 2
Center Gun: Purge/Shield
Pre-Laser Giveaway: 33 Bumper
Second Giveaway: 2 Damage/4 Slowmo
2 Shell Guns**: Turret/2 Freeze
Core: Convert/Shield
Form 3
Shielding 1: 2 Turret/Shield
Shielding 2: 3 Damage/Purge
Shielding 3: 3 Blink/4 Slowmo
Shielding 4: 2 Cannon/3 Repel
Square Shielding: 3 Barrage/Shield
2 Shell Guns**: 2 Damage/2 Cannon
Left Lasered Apprehender**: 7 Barrage/2 Shield
Right Lasered Apprehender**: 10 Damage/2 Shield
Each Xulgon Minion: Cannon/2 Fade if a player has no Shields, Blink/2 Slowmo otherwise
*Replaced with 15 Dash/5 Slowmo is Shields are maxed
**If you really go out of your way to destroy these
Easy Mode
There are no cursed powerups.
Form 1
Shooing Bribe: 3 Barrage/Shield
3 Inner Side Guns*: 4 Damage/Shield
2 Corner Shell Guns: 3 Barrage/Shield
Core: 8 Blink/2 Shield
Form 2
Center Gun: Purge/Shield
Pre-Laser Giveaway: 33 Bumper
Second Giveaway: 2 Damage/4 Slowmo
2 Shell Guns**: 2 Turret/3 Freeze
Core: Convert/2 Shield
Form 3
Shielding 1: 2 Turret/Shield
Shielding 2: 3 Damage/Purge
Shielding 3: 4 Blink/5 Slowmo
Shielding 4: 3 Cannon/5 Repel
Square Shielding: 4 Barrage/2 Shield
2 Shell Guns**: 2 Damage/3 Cannon
Left Lasered Apprehender**: 7 Barrage/2 Shield
Right Lasered Apprehender**: 10 Damage/2 Shield
Each Xulgon Minion: Cannon/2 Fade if a player has no Shields, 2 Blink/4 Slowmo otherwise
*Replaced with 20 Dash/7Slowmo is Shields are maxed
**If you really go out of your way to destroy these
Nightmare Mode
Each Circle-Stamp Curse: 3 Damage
Form 1
Shooing Bribe: 3 Barrage/Shield
First Exclusive Giveaway: Erase/5 Slowmo
Right-Angle Beam Curse: 4 Damage
3 Inner Side Guns*: 4 Damage/Shield
2 Corner Shell Guns: 2 Barrage/Shield
Core: 3 Cannon/Shield
Form 2
Second Exclusive Giveaway: 6 Broadside/3 Fade
Center Gun: Purge/Shield
Pre-Laser Giveaway: 33 Bumper
Second Giveaway: 2 Damage/4 Slowmo
2 Shell Guns**: Turret/2 Freeze
Core: Convert/Shield
Form 3
Shielding 1: 1 Turret/Shield
Shielding 2: 3 Damage/Purge
Shielding 3: 2 Blink/3 Slowmo
Shielding 4: 1 Cannon/2 Repel
Square Shielding: 2 Barrage/Shield
2 Shell Guns**: 2 Damage/2 Cannon
Left Lasered Apprehender**: 7 Barrage/2 Shield
Right Lasered Apprehender**: 10 Damage/2 Shield
Each Xulgon Minion: Cannon/2 Fade if a player has no Shields, Blink/2 Slowmo otherwise
*Replaced with 15 Dash/5 Slowmo is Shields are maxed
**If you really go out of your way to destroy these
Trivia
While Xulgon's minions can spawn in Medusa's stage, they can only appear with its third form, and are so uncommon that Hermit is widely considered the de facto introduction to said minions.
Hermit, Guardian, Anomaly, Prospector, and Xulgon are the only official bosses with explosive pixels in Normal difficulty.
Hermit, Guardian, Execution, and Prospector are the only official stages that involve part lasers.
Hermit, Guardian, Execution, Medusa, and Storm are the only official bosses with non-gun parts.
Hermit, Kraken, Storm, and the green Quartet boss are the only official enemies with any guns that don't shield the respective core.
Hermit, Phobia, Goliath, and Timebrain are the only bosses that can give out powerup pairs for free.