Difficulties (Variance)

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Removed difficulty mechanics

  • Since players start with no Shields in the standard difficulty, the hard mode's starting Shield count is unaffected.
  • Gun damage, player shape & collision, easy mode pixel HP, powerup strength, and medal times are not directly affected anymore.
  • New attacks in the hard mode do not operate on separate timers.
  • All difficulty levels have time bombs and curse attacks.

For Fun

Mechanics

  • Players start with 6 Damage pickups and 1 Shield.
  • Enemy attacks are significantly easier to avoid, with large openings between individual bullets and between groups of attacks.
  • Containers with defensive active items (a la ones found in Monarch) appear in certain stages.
  • Some powerups come in larger numbers.
  • Some powerup drops have additional, basic powerups to form triplets of choices.
  • This is the only difficulty level in Variance where reminders to use the Focus control can appear.
  • Co-op respawn pods spawn five seconds earlier.

Appearance

  • Bosses have dulled and/or pastel new color schemes, purely in the style of Shiny Pokémon.
  • Bosses are described as weaker and/or friendlier, and some speech is changed to keep them in-character.

For Glory

Mechanics

  • Enemy pixels and parts have slightly more HP.
  • Enemy attacks are faster and more advanced, to increase both the mechanical and conceptual difficulty of avoiding them.
  • Shield containers do not spawn.
  • Cursed powerups do not appear. The respective curses are fired as if they were regular attacks.
  • Certain strong and/or basic powerups are replaced with advanced counterparts; simple decreases in numbers are rare.
  • Co-op respawn pods take ten more seconds to spawn.
  • As an unusual act of mercy, speedruns use triple the total medal times.

Appearance

  • Player 1 is colored indigo, as a reference to the ship's appearance as a stylized logo.
  • Player 2 is colored pink, as a callback to beta versions of Redux's co-op.
  • To avoid confusion with Player 2's attacks, no harmful bullets are pink.
  • There is no enemy speech for when players collide with pixels or shoot protected cores.
  • Soundtracks appearing in Crusade or Invasion are replaced with their Nightmare versions.
  • Soundtracks with authorial aesthetics prior to Chippy's commercial release are given alternative pitches and tempos.
  • Bosses have vivid and/or intimidating new color schemes, purely in the style of Shiny Pokémon.
  • Bosses are described as stronger and/or unfriendlier, and some speech is changed to keep them in-character.